Google AdMob implementation with GameMaker: Studio

Introduction Here at NDXP Games, we recently finished development on Turtle Sprint and received approval from the Apple App Store to publish the game, which will go live on Wednesday, August 12, 2015! We chose to monetize our game using in-app advertisements. Turtle Sprint was made with GameMaker: Studio, an IDE we have become quite […]

Working Positively to Pursue a Dream: The Making of Turtle Sprint

As featured on Gamasutra. Captivated by games since our respective childhoods, my husband and I began a journey to make meaningful games. Thus NDXP Games, our two-person team, was born. With previous backgrounds in Information Technology and Business Development, we have learned heaps about game-making—and ourselves—during this year long process. We have loved this experience […]

SETI AS YOU GO (short video)

Our experience at the SETI Institute’s game jam included little sleep, staring at computer screens for hours on end, cold pizza, endless coffee and candy, happy dogs, and good company. We had about 40 hours to design and build the game with presentations on the last day. Here’s a 1-minute clip to sum it up […]

GameMaker Studio Object Distance, PT2

Hello everyone and thanks for joining us for Part 2 of our exploration of GameMaker Studio object positioning and distance measurement. If you missed Part 1, it can be easily summarized: •    We’ve been programming an “aggro radius” for one of our objects •    Iteration of the code has led to a version that almost […]